All five games have been directed by Masahiro Sakurai. The gameplay objective differs from that of traditional fighters by aiming to knock opponents off of the stage instead of depleting life bars. The original Super Smash Bros., released in 1. Nintendo 6. 4, had a small budget and was originally a Japan- only release, but its domestic success led to a worldwide release. The series achieved even greater success with the release of Super Smash Bros. Melee, which was released in 2. The only pure 2D fighter in the game, Mr. Game & Watch returns to the Smash Brothers roster as a hidden unlockable character. In the 3DS version of the game, Mr. Game & Watch can be unlocked by. Game & Watch will make clanking noises while moving in metal form. Game & Watch keeps his silver outline in his Metal form in. Just tap amiibo accessories to the Wii U. Nintendo Switch Nintendo 3DS Wii U Game Store amiibo Play Nintendo Support My Nintendo. That represents Super Smash Bros. Game & Watch enemies out of the. Game. Cube and became the best- selling game on that system. A third installment, Super Smash Bros. Brawl, was released in 2. Wii. Although HAL Laboratory has been the developer of the first two titles, the third game was developed through the collaboration of several companies. The fourth and fifth installments. Tap amiibo to the Wii U GamePad controller and watch your characters come to. Team up with your amiibo or play against friends in the Super Smash Bros. Game & Watch: Game & Watch: Ness: EarthBound: Olimar: Pikmin: Pac-Man: Pac-Man: Palutena: Kid Icarus: Peach: Super Mario: Pichu: Pok. Wii U moves, characters, combos and frame data. Moves; Tiers; Stats; Ness. Moves; Tiers; Stats; Olimar. List of Music in Super Smash Bros. The game allows players to play the entire. Former Nintendo CEO Satoru Iwata first announced that a new Super Smash Bros. The 3. DS installment was the first series title to be released on a handheld platform. The series features many characters from Nintendo's most popular franchises, including Mario, Fox Mc. Cloud, Link, Kirby, Samus Aran and Pikachu. The original Super Smash Bros. Some characters are able to transform into different forms that have different styles of play and sets of moves. The games also feature non- playable Nintendo characters, like Ridley and Petey Piranha. In Brawl, two third- party characters were added, Solid Snake and Sonic the Hedgehog. Additional third- party characters Mega Man, Pac- Man, Ryu, Cloud Strife and Bayonetta appeared in 3. DS and Wii U, while Solid Snake was removed from the line- up. Every title in the series has been well received by critics, with much praise given to the multiplayer mode experience. It was released worldwide after selling over a million copies in Japan. There are two match types that can be chosen: Time, where the person with the most KOs at the end of the set time wins; and stock, where each player has a set amount of lives and are eliminated from play when their lives are depleted. This game's one- player mode included one adventure mode that always followed the same series of opponents although the player could change the difficulty. Other single player modes exist such as Training and several mini- games, including . All of these were included in the sequel, with the exception of . Melee (2. 00. 1)Super Smash Bros. Melee was released November 2. Japan; December 3, 2. North America; May 2. Europe; and May 3. Australia for the Game. Cubevideo game console. It had a larger budget and development team than Super Smash Bros. Since its release, Super Smash Bros. Melee has sold more than 7 million copies and was the best- selling game on the Game. Cube. Melee features 2. There are also 2. It introduced two new single- player modes alongside the Classic mode: Adventure mode and All- Star mode. Adventure mode has platforming segments similar to the original's . Additionally, the game featured alternative battle modes, called . The 2. 93 trophies include three different profiles for each playable character, one unlocked in each single- player mode. In addition, unlike its predecessor, Melee contains profiles for many Nintendo characters who are either non- playable or do not appear in the game, as well as Nintendo items, stages, enemies, and elements. Super Smash Bros. Brawl (2. 00. 8)Although a third Super Smash Bros. The trailer featured Solid Snake, of Konami's Metal Gear fame, marking the first time that a third- party character had been introduced as a playable character in a Super Smash Bros. A second third- party character, Sonic the Hedgehog, from Nintendo's former rival Sega was also confirmed as a playable character on October 1. Brawl was released in Japan on January 3. North America on March 9, 2. Australia on June 2. Europe on June 2. Brawl is also the first game in the franchise to support online play, via the Nintendo Wi- Fi Connection. The player also has the ability to change the configuration of controls and the controller type. Brawl features a new Adventure Mode titled Super Smash Bros. Brawl: The Subspace Emissary. This mode features unique character storylines along with numerous side scrolling levels and multiple bosses to fight, as well as CGcut scenes explaining the storyline. The Subspace Emissary features a new group of antagonists called the Subspace Army, who are led by the Ancient Minister. Some of these enemy characters appeared in previous Nintendo video games, such as Petey Piranha from the Mario series and a squadron of R. O. B. s based on classic Nintendo hardware. The Subspace Emissary also boasts a number of original enemies, such as the Roader, a robotic unicycle; the Bytan, a one- eyed ball- like creature which can replicate itself if left alone; and the Primid, enemies that come in many variations. There are five difficulty levels for each stage, and there is a method of increasing characters' powers during the game. The game was released for Nintendo 3. DS in Japan on September 1. North America and Europe on October 3, 2. Australia on October 4, 2. The Wii U version was released on November 2. North America, in Europe on November 2. Australia on November 2. Japan on December 6, 2. The recruitment page consisted of a listing for programmers for Super Smash Bros. Wii U and Nintendo 3. DS. The page noted there were 1. Bandai Namco expected that number to increase to 2. However, shortly after its publication, the page was taken down. However, it is currently unknown as to whether it will be another installment in the series or an enhanced port of the 3. DS and Wii U versions. Characters have a damage total which rises as they take damage, represented by a percentage value that measures up to 9. As a character's percentage rises, the character can be knocked progressively farther by an opponent's attacks. Additionally, some characters vary in weight, with lighter characters being easier to launch than heavy characters. This allows combos to be performed. A shield button allows players to put up a defensive shield which weakens with repeated use and will leave the player unable to move if broken. Combining the shield button with directional inputs and attack buttons allows the player to also perform dodges, rolls, grabs, and throws. There are conventional . Recovery items allow the user to reduce their damage percentage by varying amounts. Brawl introduced the Assist Trophy item which serves a similar purpose; instead of releasing Pok. Time mode uses a point based system in which fighters earn points for knocking out their opponents and lose points for being knocked out or self- destructing (i. The player with the highest score at the end of the set time limit wins the match. Survival uses a life- based system in which players are given a set number of lives, known as stock, with each fighter losing a life whenever they are knocked out, becoming eliminated if they run out of lives. The winner is the last fighter standing once all other fighters are eliminated or, if a time- limit is applied to the match, the fighter with the most lives remaining once time runs out. In the event of a tie, such as two or more fighters sharing the highest score/life count at the end of the time limit or remaining fighters losing their last life simultaneously, a Sudden Death match takes place. Here, each of the tied fighters are given a starting damage percentage of 3. In some games this process is repeated if the match ends in another tie. Gameplay using competitive Smash Bros. Starting with Brawl, characters from third- party franchises have also made playable appearances. At the start of each game, some of the fighters will be locked from play. To unlock a hidden fighter, players need to clear certain conditions, such as playing a certain number of matches, and defeat that fighter in a match. In Brawl, players can also unlock fighters by encountering them in the Subspace Emissary mode. However, they are otherwise identical to Bowser Jr.^ abc. In Super Smash Bros. In 3. DS/Wii U, only Charizard is available as a standalone character.^ ab. In 3. DS/Wii U, there are slight name variations between NTSC and PAL versions. For the NTSC characters . Lucas was released alongside Roy and Ryu on June 1. In 3. DS/Wii U, Mewtwo is a bonus downloadable character. Mewtwo was released on April 1. Club Nintendo members who registered both versions of the game, and was available later for purchase on April 2. Brawler, Swordfighter, and Gunner are under one slot labeled as Mii Fighters, and cannot be used in online matches against strangers.^In 3. DS/Wii U, four of Olimar's alternate costumes change his name and appearance to Alph. However, Alph plays the same as Olimar.^In 3. DS/Wii U, Roy is a bonus downloadable character. Roy was released alongside Lucas and Ryu on June 1. In Super Smash Bros. Melee, Zelda can transform into Sheik using her down- B attack and vice versa. This can also be done in Super Smash Bros. Brawl, though players are also able to select Sheik within Zelda's character icon on the character select screen. In 3. DS/Wii U, they are both standalone characters.^In Super Smash Bros. Brawl, Samus and Zero Suit Samus can be selected individually on the character select screen, or can alternate between each other by performing their respective Final Smash attacks. In 3. DS/Wii U, they are both standalone characters. Non- playable characters. The following characters are non- playable characters unless using glitches or cheat cartridges, that appear only in the various Single Player modes throughout the series, controlled by the computer, as hazards in specific stages, or in Smash Run. Most of the non- playable characters were created for use in the Super Smash Bros. These bosses generally have a number of advantageous characteristics, such as extreme resistance to being knocked off the screen. Most of these bosses were created specifically for the Super Smash Bros. Melee, the 5. 0th Event Match . In Melee, Master Hand is playable via a system glitch. Melee introduced a left- hand counterpart to Master Hand named Crazy Hand (. Game & Watch (universe) - Smash. Wiki, the Super Smash Bros. For the character from the Game & Watch series, see Mr. Game & Watch. The Game & Watch universe (. The series popularized handheld electronic entertainment and set up for Nintendo's later Game Boy line of portable consoles. For predating even 1. Donkey Kong, the Game & Watch series is sometimes labeled a critical forerunner in Nintendo's modern video game business. Game & Watch, and included him as a playable character in Melee, Brawl, and SSB4. During this timeframe, one of Nintendo's first game designers, Gunpei Yokoi, is said to have realized the appeal of a portable device that doubled both as a watch and as a miniature game machine when he watched another passenger riding a Shinkansen bullet train using an LCD calculator as a means of passing the time. As head of Nintendo's . As per the definition of a dedicated console, each Game & Watch device was a handheld with a single built- in game, and what became a long- running series of Game & Watch portables initially displayed very basic monochrome graphics on Liquid- Crystal Display screens. Also, as per the title of the product line, each game doubled as an electronic timepiece. A total of 5. 9 Game & Watch games were developed and released between 1. Yokoi's more famous handheld creation, the Game Boy. The series is credited with making handhelds vastly popular and setting up for Nintendo's future handheld console business with the Game Boy line, as well as inspiring various other toy companies, most notably Tiger Electronics, to create their own dedicated handhelds. The series of dedicated handhelds gradually became more technologically advanced over the years and went through several different models that were designed to deliver some more creative twists to each individual game, including a clam- shell design with two separate screens displaying graphics simultaneously. As many modern retrospectives note, this particular . Starting from 1. 98. Game & Watch titles also began depicting Mario and Donkey Kong characters as Nintendo's business in video games took hold, and near the end of the series' release history, Balloon Fight and The Legend of Zelda also made incidental releases in handheld Game & Watch form. After the line was retired in 1. Nintendo began to make occasional references to, and ports of, the Game & Watch brand; in between 1. Game Boy / Game Boy Advance series called Game & Watch Gallery were released, each compiling several of the original games and offering them both in their original monochrome appearances and with . More famously, a collective representation of the various black- silhouetted characters seen throughout the earlier games, Mr. Game & Watch, debuted as a surprise playable character in 2. Super Smash Bros. After the success of Melee, Nintendo put cameos of this character in several other games, such as both Wario Land 4 and the Wario. Ware series, and Donkey Kong Country Returns as well. Game & Watch also reprised his role in Super Smash Bros. Brawl, with an important plot relevance in the game's story mode. Game & Watch: A small, flat, black, and voiceless personality who made several appearances among several of the games in the Game & Watch series, Mr. Game and Watch was given his identity for his appearance as a Melee fighter. A character like no other in the Smash series, Mr. As a Melee fighter, he is also unique in his side special move, Judgement, which creates a random effect that can be powerful, but may actually hurt him at times, and the bucket from his Oil Panic move collects projectiles thrown at him; when three projectiles are gathered, their accumulated damage and knockback is dealt the next time he whips out his bucket and there is an opponent in his way. Melee features one stage based, quite literally, on the Game & Watch platform. Visual elements of its layout are combined from elements of the Game & Watch entries named Manhole, Helmet, and Oil Panic. It has several platforms and one small house rooftop to the right, and various hazards such as spilled oil on the ground and falling tools from the sky complicate the action. This could be the smallest and most cramped stage in the game, with the left, right, and upper KO boundaries all rather close to the edges of the visible screen. This makes for a stage not often allowed in tournaments. However, it is always fought as the last stage in All- Star Mode (where the opponents are 2. Mr. Game & Watches), and it is the stage where Mr. Game & Watch's Target Test challenge takes place as well. Flat Zone: An original composition composed of atmospheric techno- sounds mixed with the bleep noises of the oldest Game & Watch games. It appears in Flat Zone. Mr. Game & Watch's Victory: The victory fanfare of Mr. Game & Watch is an original composition with the same influence as track 2. Game & Watch was confirmed to return in Super Smash Bros. Game & Watch occupies the ninth column (miscellaneous characters) along with Snake, Sonic, and the random option. It is used on the Flat Zone 2 stage. Game & Watch's Classic Mode credits. Flat Zone (Melee) - Taken directly from Melee. It is used on the Flat Zone 2 stage. Mr. Game & Watch's victory theme - An original victory fanfare made of various Game & Watch sound effects. It is completely different from his Melee victory theme. Trophies. Game & Watch returning as a secret fighter. It is used on the returning Flat Zone 2 stage in the 3. DS version and Flat Zone X in the Wii U version. Flat Zone: Taken directly from Melee. It is the alternate music on the returning Flat Zone 2 stage in the 3. DS version and Flat Zone X in the Wii U version. Victory! Game & Watch: From Brawl, an original victory fanfare made of various Game & Watch sound effects. Trophies. Game & Watch (Alt.)Fire. Lion. Chef. Oil Panic. The Game & Watch universe has the fewest trophies in both Melee and Brawl. Brawl is the only game in the series where Mr. Game and Watch's stage is unlocked alongside him. All other games require a challenge after unlocking him. The Game & Watch universe is the only universe introduced in Melee to have a different series symbol in Brawl.
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